Fully downloadable free wargames. Air Wars – Air to air combat in late 20th Century (1970’s; Vietnam/Arab Israeli Wars/Nato Warsaw Pact/Indo Pakistan War); Blitz – Low level operational game about firefighting during the London Blitz in 1940/41. Nov 21, 2009 Free Wargames Rules - Colonial. Rencounter is Ed Allen's skirmish ruleset for the 16th to 19th Centuries, and includes a Zulu War scenario. The Rules of Engagement is a battle-system for use with Victorian Role-Playing Games. A Fistful of Tripods is an adaptation of the Fistful of TOWs rules to H.G. Well's War of the Worlds.
Fully downloadable free wargames
The Zulu War presents an opportunity for a highly colourful wargame between two very contrasting opponents. The battles that were fought show that whilst there was a certain sense of an inevitable British victory to the war, the Zulu army was certainly capable of inflicting a punishing defeat upon the British given an opportunity to unleash a co-ordinated attack using the classical fighting. He has also produced a series of wargames guides, such as this one, published this week, on the Anglo-Zulu War. Now, I am notoriously useless at looking at wargames rules and working out how they might play, however, as this is not a set of rules but a guide I can offer a few thoughts.
Wargamers Guide to the Zulu War
Dan Mersey
Pen and Sword
Reviewed by John Stallard
Nov 21, 2009 Rencounter is Ed Allen's skirmish ruleset for the 16th to 19th Centuries, and includes a Zulu War scenario. The Rules of Engagement is a battle-system for use with Victorian Role-Playing Games. Is an 'interactive ruleset' to which readers are invited to make additions.
This is a 113 page soft back book that retails at £13. If you don’t wish to read further, it does exactly what it says on the tin, and is recommended. Crysis 2 weapon mods.
Mersey is a well-known wargames writer and has been published before. He knows what wargamers want and in this book he delivers it in spades.
He sets the political scene clearly without a fuss or over complicating the story, this a wargamers guide not a thesis. The chapter ‘armies. organization and equipment, is of great use.
In particular, if you are a bit new to the period. Strangely enough one one my mates has just invested hugely into the Zulu war and it would have save me a good few phone call and emails if he had this most useful book. It lists the Zulu armies carefully including their regimental and company strengths and provides the colonial player a chance to field all manner of other units rather than the 24th Warwickshires. Thus you will be informed that the amaKwenke regiment carried black shields, the uVe black red and white, whilst the 57th foot had yellow facings the 58th black and the Marines a dark blue uniform. All useful stuff to know.
All the key battles are considered and suggestions for how to play them out given which seemed well thought out and include a few ‘what if’s’ which make a game so much more tempting in my opinion.
There are some nice colour photographs in there but not one map, perhaps my only moan , as trying to understand Isandlwana without a map is a nightmare, let alone with one!
The book is topped and tailed with a list of wargames rules he thinks worth looking at(remember this is NOT a set of rules) and a good bibliography for those who want to study more of this tragic but epic war. Shogun 2 total war.
With some maps in it I would have scored it 10/10, without the maps still an excellent 9/10. If you fancy the period, buy this book.